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- /* GDB symbol table format definitions.
- Copyright (C) 1986, 1989 Free Software Foundation, Inc.
- Hacked by Michael Tiemann (tiemann@mcc.com)
-
- This file is part of GDB.
-
- GDB is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 1, or (at your option)
- any later version.
-
- GDB is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with GDB; see the file COPYING. If not, write to
- the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
-
- /* Format of GDB symbol table data.
- There is one symbol segment for each source file or
- independant compilation. These segments are simply concatenated
- to form the GDB symbol table. A zero word where the beginning
- of a segment is expected indicates there are no more segments.
-
- Format of a symbol segment:
-
- The symbol segment begins with a word containing 1
- if it is in the format described here. Other formats may
- be designed, with other code numbers.
-
- The segment contains many objects which point at each other.
- The pointers are offsets in bytes from the beginning of the segment.
- Thus, each segment can be loaded into core and its pointers relocated
- to make valid in-core pointers.
-
- All the data objects in the segment can be found indirectly from
- one of them, the root object, of type `struct symbol_root'.
- It appears at the beginning of the segment.
-
- The total size of the segment, in bytes, appears as the `length'
- field of this object. This size includes the size of the
- root object.
-
- All the object data types are defined here to contain pointer types
- appropriate for in-core use on a relocated symbol segment.
- Casts to and from type int are required for working with
- unrelocated symbol segments such as are found in the file.
-
- The ldsymaddr word is filled in by the loader to contain
- the offset (in bytes) within the ld symbol table
- of the first nonglobal symbol from this compilation.
- This makes it possible to match those symbols
- (which contain line number information) reliably with
- the segment they go with.
-
- Core addresses within the program that appear in the symbol segment
- are not relocated by the loader. They are inserted by the assembler
- and apply to addresses as output by the assembler, so GDB must
- relocate them when it loads the symbol segment. It gets the information
- on how to relocate from the textrel, datarel, bssrel, databeg and bssbeg
- words of the root object.
-
- The words textrel, datarel and bssrel
- are filled in by ld with the amounts to relocate within-the-file
- text, data and bss addresses by; databeg and bssbeg can be
- used to tell which kind of relocation an address needs. */
-
- enum language {language_c};
-
- struct symbol_root
- {
- int format; /* Data format version */
- int length; /* # bytes in this symbol segment */
- int ldsymoff; /* Offset in ld symtab of this file's syms */
- int textrel; /* Relocation for text addresses */
- int datarel; /* Relocation for data addresses */
- int bssrel; /* Relocation for bss addresses */
- char *filename; /* Name of main source file compiled */
- char *filedir; /* Name of directory it was reached from */
- struct blockvector *blockvector; /* Vector of all symbol-naming blocks */
- struct typevector *typevector; /* Vector of all data types */
- enum language language; /* Code identifying the language used */
- char *version; /* Version info. Not fully specified */
- char *compilation; /* Compilation info. Not fully specified */
- int databeg; /* Address within the file of data start */
- int bssbeg; /* Address within the file of bss start */
- struct sourcevector *sourcevector; /* Vector of line-number info */
- };
-
- /* All data types of symbols in the compiled program
- are represented by `struct type' objects.
- All of these objects are pointed to by the typevector.
- The type vector may have empty slots that contain zero. */
-
- struct typevector
- {
- int length; /* Number of types described */
- struct type *type[1];
- };
-
- /* Different kinds of data types are distinguished by the `code' field. */
-
- enum type_code
- {
- TYPE_CODE_UNDEF, /* Not used; catches errors */
- TYPE_CODE_PTR, /* Pointer type */
- TYPE_CODE_ARRAY, /* Array type, lower bound zero */
- TYPE_CODE_STRUCT, /* C struct or Pascal record */
- TYPE_CODE_UNION, /* C union or Pascal variant part */
- TYPE_CODE_ENUM, /* Enumeration type */
- TYPE_CODE_FUNC, /* Function type */
- TYPE_CODE_INT, /* Integer type */
- TYPE_CODE_FLT, /* Floating type */
- TYPE_CODE_VOID, /* Void type (values zero length) */
- TYPE_CODE_SET, /* Pascal sets */
- TYPE_CODE_RANGE, /* Range (integers within spec'd bounds) */
- TYPE_CODE_PASCAL_ARRAY, /* Array with explicit type of index */
-
- /* C++ */
- TYPE_CODE_MEMBER, /* Member type */
- TYPE_CODE_METHOD, /* Method type */
- TYPE_CODE_REF, /* C++ Reference types */
- };
-
- /* This appears in a type's flags word for an unsigned integer type. */
- #define TYPE_FLAG_UNSIGNED 1
- /* This appears in a type's flags word
- if it is a (pointer to a|function returning a)* built in scalar type.
- These types are never freed. */
- #define TYPE_FLAG_PERM 4
- /* This appears in a type's flags word if it is a stub type (eg. if
- someone referenced a type that wasn't definined in a source file
- via (struct sir_not_appearing_in_this_film *)). */
- #define TYPE_FLAG_STUB 8
- /* Set when a class has a constructor defined */
- #define TYPE_FLAG_HAS_CONSTRUCTOR 256
- /* Set when a class has a destructor defined */
- #define TYPE_FLAG_HAS_DESTRUCTOR 512
- /* Indicates that this type is a public baseclass of another class,
- i.e. that all its public methods are available in the derived
- class. */
- #define TYPE_FLAG_VIA_PUBLIC 1024
- /* Indicates that this type is a virtual baseclass of another class,
- i.e. that if this class is inherited more than once by another
- class, only one set of member variables will be included. */
- #define TYPE_FLAG_VIA_VIRTUAL 2048
-
- struct type
- {
- /* Code for kind of type */
- enum type_code code;
- /* Name of this type, or zero if none.
- This is used for printing only.
- Type names specified as input are defined by symbols. */
- char *name;
- /* Length in bytes of storage for a value of this type */
- int length;
- /* For a pointer type, describes the type of object pointed to.
- For an array type, describes the type of the elements.
- For a function or method type, describes the type of the value.
- For a range type, describes the type of the full range.
- Unused otherwise. */
- struct type *target_type;
- /* Type that is a pointer to this type.
- Zero if no such pointer-to type is known yet.
- The debugger may add the address of such a type
- if it has to construct one later. */
- struct type *pointer_type;
- /* C++: also need a reference type. */
- struct type *reference_type;
- struct type **arg_types;
-
- /* Type that is a function returning this type.
- Zero if no such function type is known here.
- The debugger may add the address of such a type
- if it has to construct one later. */
- struct type *function_type;
-
- /* Handling of pointers to members:
- TYPE_MAIN_VARIANT is used for pointer and pointer
- to member types. Normally it the value of the address of its
- containing type. However, for pointers to members, we must be
- able to allocate pointer to member types and look them up
- from some place of reference.
- NEXT_VARIANT is the next element in the chain. */
- struct type *main_variant, *next_variant;
-
- /* Flags about this type. */
- short flags;
- /* Number of fields described for this type */
- short nfields;
- /* For structure and union types, a description of each field.
- For set and pascal array types, there is one "field",
- whose type is the domain type of the set or array.
- For range types, there are two "fields",
- the minimum and maximum values (both inclusive).
- For enum types, each possible value is described by one "field".
-
- Using a pointer to a separate array of fields
- allows all types to have the same size, which is useful
- because we can allocate the space for a type before
- we know what to put in it. */
- struct field
- {
- /* Position of this field, counting in bits from start of
- containing structure. For a function type, this is the
- position in the argument list of this argument.
- For a range bound or enum value, this is the value itself. */
- int bitpos;
- /* Size of this field, in bits, or zero if not packed.
- For an unpacked field, the field's type's length
- says how many bytes the field occupies. */
- int bitsize;
- /* In a struct or enum type, type of this field.
- In a function type, type of this argument.
- In an array type, the domain-type of the array. */
- struct type *type;
- /* Name of field, value or argument.
- Zero for range bounds and array domains. */
- char *name;
- } *fields;
-
- /* C++ */
- int *private_field_bits;
- int *protected_field_bits;
-
- /* Number of methods described for this type */
- short nfn_fields;
- /* Number of base classes this type derives from. */
- short n_baseclasses;
-
- /* Number of methods described for this type plus all the
- methods that it derives from. */
- int nfn_fields_total;
-
- /* For classes, structures, and unions, a description of each field,
- which consists of an overloaded name, followed by the types of
- arguments that the method expects, and then the name after it
- has been renamed to make it distinct. */
- struct fn_fieldlist
- {
- /* The overloaded name. */
- char *name;
- /* The number of methods with this name. */
- int length;
- /* The list of methods. */
- struct fn_field
- {
- #if 0
- /* The overloaded name */
- char *name;
- #endif
- /* The return value of the method */
- struct type *type;
- /* The argument list */
- struct type **args;
- /* The name after it has been processed */
- char *physname;
- /* If this is a virtual function, the offset into the vtbl-1,
- else 0. */
- int voffset;
- } *fn_fields;
-
- int *private_fn_field_bits;
- int *protected_fn_field_bits;
-
- } *fn_fieldlists;
-
- unsigned char via_protected;
- unsigned char via_public;
-
- /* For types with virtual functions, VPTR_BASETYPE is the base class which
- defined the virtual function table pointer. VPTR_FIELDNO is
- the field number of that pointer in the structure.
-
- For types that are pointer to member types, VPTR_BASETYPE
- ifs the type that this pointer is a member of.
-
- Unused otherwise. */
- struct type *vptr_basetype;
-
- int vptr_fieldno;
-
- /* If this type has a base class, put it here.
- If this type is a pointer type, the chain of member pointer
- types goes here.
- Unused otherwise.
-
- Contrary to all maxims of C style and common sense, the baseclasses
- are indexed from 1 to N_BASECLASSES rather than 0 to N_BASECLASSES-1
- (i.e. BASECLASSES points to one *before* the first element of
- the array). */
- struct type **baseclasses;
- };
-
- /* All of the name-scope contours of the program
- are represented by `struct block' objects.
- All of these objects are pointed to by the blockvector.
-
- Each block represents one name scope.
- Each lexical context has its own block.
-
- The first two blocks in the blockvector are special.
- The first one contains all the symbols defined in this compilation
- whose scope is the entire program linked together.
- The second one contains all the symbols whose scope is the
- entire compilation excluding other separate compilations.
- In C, these correspond to global symbols and static symbols.
-
- Each block records a range of core addresses for the code that
- is in the scope of the block. The first two special blocks
- give, for the range of code, the entire range of code produced
- by the compilation that the symbol segment belongs to.
-
- The blocks appear in the blockvector
- in order of increasing starting-address,
- and, within that, in order of decreasing ending-address.
-
- This implies that within the body of one function
- the blocks appear in the order of a depth-first tree walk. */
-
- struct blockvector
- {
- /* Number of blocks in the list. */
- int nblocks;
- /* The blocks themselves. */
- struct block *block[1];
- };
-
- struct block
- {
- /* Addresses in the executable code that are in this block.
- Note: in an unrelocated symbol segment in a file,
- these are always zero. They can be filled in from the
- N_LBRAC and N_RBRAC symbols in the loader symbol table. */
- int startaddr, endaddr;
- /* The symbol that names this block,
- if the block is the body of a function;
- otherwise, zero.
- Note: In an unrelocated symbol segment in an object file,
- this field may be zero even when the block has a name.
- That is because the block is output before the name
- (since the name resides in a higher block).
- Since the symbol does point to the block (as its value),
- it is possible to find the block and set its name properly. */
- struct symbol *function;
- /* The `struct block' for the containing block, or 0 if none. */
- /* Note that in an unrelocated symbol segment in an object file
- this pointer may be zero when the correct value should be
- the second special block (for symbols whose scope is one compilation).
- This is because the compiler ouptuts the special blocks at the
- very end, after the other blocks. */
- struct block *superblock;
- /* A flag indicating whether or not the fucntion corresponding
- to this block was compiled with gcc or not. If there is no
- function corresponding to this block, this meaning of this flag
- is undefined. (In practice it will be 1 if the block was created
- while processing a file compiled with gcc and 0 when not). */
- unsigned char gcc_compile_flag;
- /* Number of local symbols. */
- int nsyms;
- /* The symbols. */
- struct symbol *sym[1];
- };
-
- /* Represent one symbol name; a variable, constant, function or typedef. */
-
- /* Different name spaces for symbols. Looking up a symbol specifies
- a namespace and ignores symbol definitions in other name spaces.
-
- VAR_NAMESPACE is the usual namespace.
- In C, this contains variables, function names, typedef names
- and enum type values.
-
- STRUCT_NAMESPACE is used in C to hold struct, union and enum type names.
- Thus, if `struct foo' is used in a C program,
- it produces a symbol named `foo' in the STRUCT_NAMESPACE.
-
- LABEL_NAMESPACE may be used for names of labels (for gotos);
- currently it is not used and labels are not recorded at all. */
-
- /* For a non-global symbol allocated statically,
- the correct core address cannot be determined by the compiler.
- The compiler puts an index number into the symbol's value field.
- This index number can be matched with the "desc" field of
- an entry in the loader symbol table. */
-
- enum namespace
- {
- UNDEF_NAMESPACE, VAR_NAMESPACE, STRUCT_NAMESPACE, LABEL_NAMESPACE,
- };
-
- /* An address-class says where to find the value of the symbol in core. */
-
- enum address_class
- {
- LOC_UNDEF, /* Not used; catches errors */
- LOC_CONST, /* Value is constant int */
- LOC_STATIC, /* Value is at fixed address */
- LOC_REGISTER, /* Value is in register */
- LOC_ARG, /* Value is at spec'd position in arglist */
- LOC_REF_ARG, /* Value address is at spec'd position in */
- /* arglist. */
- LOC_REGPARM, /* Value is at spec'd position in register window */
- LOC_LOCAL, /* Value is at spec'd pos in stack frame */
- LOC_TYPEDEF, /* Value not used; definition in SYMBOL_TYPE
- Symbols in the namespace STRUCT_NAMESPACE
- all have this class. */
- LOC_LABEL, /* Value is address in the code */
- LOC_BLOCK, /* Value is address of a `struct block'.
- Function names have this class. */
- LOC_EXTERNAL, /* Value is at address not in this compilation.
- This is used for .comm symbols
- and for extern symbols within functions.
- Inside GDB, this is changed to LOC_STATIC once the
- real address is obtained from a loader symbol. */
- LOC_CONST_BYTES /* Value is a constant byte-sequence. */
- };
-
- struct symbol
- {
- /* Symbol name */
- char *name;
- /* Name space code. */
- enum namespace namespace;
- /* Address class */
- enum address_class class;
- /* Data type of value */
- struct type *type;
- /* constant value, or address if static, or register number,
- or offset in arguments, or offset in stack frame. */
- union
- {
- long value;
- struct block *block; /* for LOC_BLOCK */
- char *bytes; /* for LOC_CONST_BYTES */
- }
- value;
- };
-
- struct partial_symbol
- {
- /* Symbol name */
- char *name;
- /* Name space code. */
- enum namespace namespace;
- /* Address class (for info_symbols) */
- enum address_class class;
- /* Value (only used for static functions currently). Done this
- way so that we can use the struct symbol macros.
- Note that the address of a function is SYMBOL_VALUE (pst)
- in a partial symbol table, but BLOCK_START (SYMBOL_BLOCK_VALUE (st))
- in a symbol table. */
- union
- {
- long value;
- }
- value;
- };
-
- /*
- * Vectors of all partial symbols read in from file; actually declared
- * and used in dbxread.c.
- */
- extern struct psymbol_allocation_list {
- struct partial_symbol *list, *next;
- int size;
- } global_psymbols, static_psymbols;
-
-
- /* Source-file information.
- This describes the relation between source files and line numbers
- and addresses in the program text. */
-
- struct sourcevector
- {
- int length; /* Number of source files described */
- struct source *source[1]; /* Descriptions of the files */
- };
-
- /* Each item represents a line-->pc (or the reverse) mapping. This is
- somewhat more wasteful of space than one might wish, but since only
- the files which are actually debugged are read in to core, we don't
- waste much space.
-
- Each item used to be an int; either minus a line number, or a
- program counter. If it represents a line number, that is the line
- described by the next program counter value. If it is positive, it
- is the program counter at which the code for the next line starts. */
-
- struct linetable_entry
- {
- int line;
- CORE_ADDR pc;
- };
-
- struct linetable
- {
- int nitems;
- struct linetable_entry item[1];
- };
-
- /* All the information on one source file. */
-
- struct source
- {
- char *name; /* Name of file */
- struct linetable contents;
- };
-